After a fairly lengthy period of not posting work (except for the line-art for a current piece posted a short while back), I've finally got some artwork to post! It just happens to be the first of my Uni projects. As much as I try, anything good always seems to come out of University work, which isn't exactly a bad thing, but sometimes my motivation for personal works flutters out of the window. Even when I have some inspiring breakthroughs with ideas, there are occasions when I just don't want to do anything. And with these ever quickening, fast-pacing projects which are inevitably going to test my motivation, skill and perseverance, it's going to begin to get a little tougher to find spare time for personal artwork. In other words, I'd better get as much in as possible before I find myself drowning under the work-load. It's inevitable on a course like mine, no matter how time-efficient you might be. Everyone at some point has pulled an all-night working session. These fast, demanding projects will help me to refine my time management skills and to get some serious drive back into my work.
Personally, I think it has been a good start - although today I had my brain fried trying to keep up with the pace my tutor was giving his tutorials for using UDK light-mapping. Regarding the project just completed, it was a good success. For a week's work and with a poly-count limit of 300 tri's, these models came out rather well I think.
My favourite, undoubtedly: the Robo-Wolf :D
Low poly models, two of them modelled, unwrapped and textured in a week. I don't think that's bad going really, not with everything else I have to do in between. I've decided I really, really like the Create Polygon Tool. It gave birth to Robo-Wolf. Robo-Wolf's texture took me a grand total of four hours.... I really need to work at speeding up my painting. Skillwise I've improved greatly, but as for efficiency regarding time... I'm still a bit of a slow worker unfortunately.
When it comes down to it, I will always have more work to post on here with the amount we have to do at Uni, and you will most certainly be seeing more 3D work. We have a model dedicated to 3D modelling, which involves mostly using UDK Editor (Unreal Engine) and Maya. Unreal has a frightening interface for those who have never used it before, I will say that. But I'm a fast learner. I'll master it soon. (Hopefully!) In the meantime, enjoy my newest models, which will in the next week be imported into UDK in fact.
Until next time x







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